EXPERIENTIAL
LEARNING
Adapted from
writings in the 1980s and 1990s. Updated
Dec 2014.
This
Laceweb Action Research into Experiential Learning draws upon and adapts the resources
provided through the Handbooks of
Structured Experiences edited by Pfeiffer
and Jones. This Laceweb action research explored enabler facilitated experiential
learning while working with groups in corporate environments as well as social
and communal environments from the 1960s onwards. In the 1970s, Pfeiffer and
Jones were using a cognitive model of
experiential learning based upon a step-wise cycle.
In
Laceweb Action Research it was noticed that while people were massively
transforming their modes of relating with others and their behavioural
repertoire they were doing so without any consciousness that they had in
any way changed. This had the advantage that they were not sabotaging
their own change work.
It
also meant that something other than
conscious cognitive processing was happening.
In
the 1970s, the Action Research of Bandler, Grinder and others in modelling
Milton Erickson’s unconscious transformational processes gave hints of what was
happening in Laceweb Experiential learning research. In 1987 psychiatrist
psychologist Dr Neville Yeomans from Sydney attended workshops with Steve and
Connirae Andres in the States based upon Richard Bandler’s book ‘Using Your
Brain for a Change’ and the Andres’ sequel ‘Change Your Brain - and Keep the
Change’.
In
1987, Dr Neville Yeomans returned from the States and began experiential
learning workshops in Sydney Australia passing on ways of engaging with people
at unconscious levels. Neville’s opening hour in his first workshop in Balmain,
Sydney was devoted to social ecology, values and ethics. He was lovingly tough,
specific and very precise in his engaging with the group. When engaging with
others below their awareness one has to be meticulous with social ecology. This
workshop explored using Eriksonian processes while attending closely to sensory
submodalities. For a discussion on the rollout from the Balmain Workshop in
1987 refer Realising Human
Potential.
Below
is an introduction to the Laceweb experience. First is a glimpse of the
Pfieffer and Jones model that did not account for phenomena appearing in the
Laceweb Action Research.
A
Traditional Theoretical Model (Pfeiffer & Jones, 1998)
Assumes:
a)
Acquiring cognitive insight
b)
Learning and planning new
behaviours
c)
Through a Cyclic Step-wise
Algorithm:
1.
Experiencing (Doing an activity)
2.
Publishing (Sharing reactions and observations)
3.
Processing (Discussing patterns and dynamics)
4.
Generalising (Inferring principles about the real
world)
5.
Applying (Planning more effective behaviour)
Experiencing Applying Publishing Generalising Processing
An
Alternative Laceweb Model – Eclectic Holistic Mindbody Transforming
Assumes:
a) Little
or no cognitive insight –– people transform without noticing they are
different, hence no self-sabotaging of their own and each other’s changework
b) Transforming
to new integrated behavioural complexes that will be spontaneously evoked and
used as appropriate to context
The
Process
People become immersed in experiencing with others
(reference Coming to One’s Senses – By the Way).
The process engages the following as
naturally occurring phenomena:
a)
People’s balancing, sensing,
moving and feeling are all massively integrated and interconnected - refer By the Way – Appendix 10
b)
The above are also massively
integrated and interconnected with memories and behavioural repertoires
c)
Both (a) and (b) above are
largely engaged non-consciously and unconsciously
d)
The facilitated experiential
process taps into:
1. The
unconscious integrated patterning linking moving, sensing and feeling
2. Interrupting
dysfunctional patterns - refer By
the Way – Appendix 10
3. Disintegrating
dysfunctional patterns, and
4. Establishing
functional patterns for people to experience
5. Integrating
new more adaptive patterns
e)
Having people as appropriate
to context:
1.
unconsciously engaging in
adaptive behaviours
2.
adaptively achieving
outcomes
The
Experiential Process
Facilitated by one or more enablers, attendees
become immersed in:
a)
Experiences that are:
o
structured,
o
partially structured
o
unstructured
b)
Hypothetical Real-plays
Refer:
Globalocal Realplay -
Healing Nightmares - A Process for Transforming Senior Bureaucrats
An Example of Hypothetical
Realplay
c)
Simulations (simulating
realities)
d)
Case Studies (with use of
other experiential modes)
f)
Games
g)
Play
Experiential
Enabler Processes:
a)
Evolving of attuned mood (stimmung)
b)
Increasing attendees:
1.
Engrossment
2.
Attending
3.
Awareness of Awareness
c)
Attending to attendees:
1.
Contexts
2.
Content
Refer By the Way – Search Terms:
a)
Process and Meta-Process
Perception
b)
Preoccupation with Task and
Content
3.
Processes
5.
Unconscious behaving and
communicating
a) Verbal
b) Non
verbal
6.
Transforming Action
Refer By the Way – Search Terms:
a)
The Disappearing Boardroom
Table
b)
Free Energy and the IT
Managers
c)
Max Serving Drinks
d)
Maria and Sally
e)
The Upstairs Dorm
f)
The Scorpion Mandala
Enablers’
competence base:
a)
Attending
b)
Awareness of awareness
c)
Eriksonian meta-model and
psycho-linguistic patterns
f)
Capacity to recognise and
utilise unconscious communicating
Refer By the Way – Search the term ‘Max
Serving Drinks’
g)
Engaging in Functional
Interrupt - refer By the Way
Search Terms:
1. Interrupt
2. The
Cook the Knife and the Scrotum
3. Thanks
for the Thuggery
4. Swinging
Meat Cleavers and Tennis Rackets
5. The
Kombi and the Head Pat
h)
Ecological Use of:
1.
Crowd and audience effects
Refer Cultural Keyline – Search the term ‘Collective Therapy –
Audience and Crowd’
2.
Presupposing
3.
Imbedded Suggestions,
Implication, and Imbedded Commands
RESOURCES:
Coming to
One’s Senses – By the Way
Pfeiffer and Jones, 1998. Structured
Experiences. The Pfeiffer Library Volume 21, 2nd Edition.
Jossey-Bass/Pfeiffer
Other Links:
Healing Ways – Experiential Learning
Globalocal Realplay - Healing Nightmares - A Process
for Transforming Senior Bureaucrats
An Example of
Hypothetical Realplay